What is Mantle?

In the next part of our small graphics API series, it is getting a little bit more special: we will look at the special features of AMD’s Mantle.

Mantle is a programming interface (API) for graphics output. It was released in 2013 and was developed by AMD, originally together with the Swedish company Dice, whose PC game Battlefield 4 was the first game using Mantle. The API was designed to be an alternative to OpenGL and Direct3D (= a part of DirectX).

What distinguishes Mantle from other graphics APIs?

Mantle is a so-called low-level API. “Low-level” means that the API allows near-system programming. Developers have more control, similar to programming on gaming consoles and can use the existing hardware more effectively. This increases the performance of the CPU and graphics unit. In addition, the driver overhead (= data that is needed only for transfer or storage and is not primarily used) as well as the memory demand is reduced and multithreading is simplified.

Is Mantle cross-platform?

In parts: Mantle supports the GPUs in the PlayStation 4 and the Xbox One, but not the graphics chips of other PC hardware manufacturers such as Intel or Nvidia.

What does the future of Mantle look like?

Due to strong competition from other cross-platform APIs, AMD announced in March 2015 that Mantle would no longer be developed. Instead, DirectX12 and Vulkan, which is based on Mantle, were recommended.

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18 Feb 2019 Array ( [id] => 381 [title] => What is DirectX? [authorId] => [active] => 1 [shortDescription] => DirectX is probably common among many gamers, but it is also a topic when talking about Mini-PCs, especially when it comes to programming multimedia content. But what is DirectX actually? [description] =>

DirectX is an API (short for „Application Programming Interface“) for multimedia applications and games on Windows as well as on the games console Xbox. It acts as a link between the hardware, the Windows operating system and the particular program you use, usually games. Since the hardware (e.g. graphics card, sound card, mouse) and the computer games come from many different manufacturers, this uniform interface guarantees a smooth process and simplifies the development of new products. Thanks to DirectX game developers must only pay attention to the specifications of this API instead of adapting their game to a number of graphics cards.

How was DirectX developed?

DirectX was originally developed for PC games. As Microsoft Windows spread in the 1990s, there was a so-called WinAPI for applications, but still no API for fast graphics and audio playback, as it was needed for games. These were therefore often developed only for MS-DOS. After the success of the game “Doom” Microsoft also recognized the potential of PC games and began to develop programming interfaces for Windows 95. As a result, version 1.0 of DirectX was released, but it took until version 3.0 until that DirectX was taken seriously by game developers. Over the years, DirectX was further developed. The current version DirectX12 was introduced in 2014.

How it DirectX structured?

DirectX is used in the entire multimedia area: in the presentation of graphics, playback of audio but also for input devices such as mouse and joystick. It consists of the following parts: DirectX Graphics provides access to the graphics card; DirectSound is responsible for playing and recording sound and has meanwhile been replaced by XAudio 2; DirectMusic allows playback of music; DirectInput is the standard for input devices such as a keyboard, mouse or a joystick, since Windows XP it has been replaced by XInput; DirectPlay is used to communicated within multiplayer games and DirectShow is for processing video and audio files.

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know-how
What is DirectX?
DirectX is probably common among many gamers, but it is also a topic when talking about Mini-PCs, especially when it comes to programming multimedia content. But what is DirectX actually?
25 Feb 2019 Array ( [id] => 385 [title] => What is OpenGL? [authorId] => [active] => 1 [shortDescription] => After introducing you to DirectX last week, we are going to move on to the next API and address the question: What is OpenGL? [description] =>

The term OpenGL is the abbreviation of “Open Graphics Library” and describes an API (application programming interface) for developing 2D and 3D graphics applications. OpenGL is cross-platform and multi-language programming. That means, as with DirectX, the API facilitates the development of graphics applications and software. They only need to be adapted to the OpenGL standard and not to various operating systems and graphics hardware. The OpenGL standard describes about 250 commands. Other organizations – such as manufacturers of graphics cards – may define proprietary (i.e. manufacturer-bound) extensions.

Where is OpenGL used?

Applications using OpenGL include computer games, virtual reality, augmented reality, 3D animation, CAD and other visual simulations.

How is OpenGL used?

OpenGL is supported by most popular operating systems, including Microsoft Windows, MacOS, Solaris, Linux, Android, Apple iOS, Xbox 360 and more. The API has language bindings for the programming languages C, C++, Fortran, Ada and Java.

How was OpenGL developed?

OpenGL was released in 1992. Originally the former PC manufacturer Silicon Graphics (SGI) developed the proprietary programming interface IRIS GL. After some time, the API was overhauled, the proprietary code removed and IRIS GL was released as the industry standard OpenGL. New features were often first introduced as manufacturer-specific extensions. Over time, they were used across manufacturers to then be introduced as new core features. Like this OpenGL has been developed further up to the current version 4.6. Since July 2006, the Khronos Group – an industrial consortium including Intel, AMD, Nvidia, Apple and Google – is responsible for the development of OpenGL.

What is the future of OpenGL?

In March 2015, the API Vulkan was presented as the successor to OpenGL at the Game Developers Conference. Initially known as “Next Generation OpenGL” or “glNext”, the programming interface is open source and also cross-platform. The difference to OpenGL is that more focus is placed on the hardware during programming, which significantly increases the computing power. Some PC games already support Vulkan, but most use DirectX. Vulkan is also developed by the Khronos Group.

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know-how
What is OpenGL?
After introducing you to DirectX last week, we are going to move on to the next API and address the question: What is OpenGL?
18 Mar 2019 Array ( [id] => 395 [title] => What is Vulkan? [authorId] => [active] => 1 [shortDescription] => Vulkan is not only a planet in the Star Trek universe, but also a multimedia API. Who stands behind it and what can Vulkan do? [description] =>

Vulkan is an application programming interface (API) with focus on 2D and 3D graphics. Since it was planned as a successor to OpenGL, the API was first called Next Generation OpenGL or glNext. As a so-called low-level API or low-overhead API, Vulkan enables to program nearer to the hardware than, for example DirectX, giving developers direct access and more control over the graphics unit. In addition, the work can be distributed better to the different CPU cores. All this increases the computing power and efficiency while at the same time reducing the number of drivers and driver overhead.

How was Vulkan developed?

Vulkan was developed by the Khronos Group. It is based on AMD’s low-level API Mantle, that is, it was built on components from Mantle. AMD donated its API to the Khronos Group, so that they had a basis to develop its own low-level API, which could then apply as a cross-platform standard for the entire industry. Vulkan was first announced at the GDC in 2015 and was released in February 2016. The current version is 1.1.101 and dates from February 2019.

Who can use Vulkan?

Vulkan is open source as well as cross-platform and is supported by all major hardware manufacturers, including Intel, AMD and Nvidia. In addition, it is compatible with various operating systems and can thus be used under Windows, Linux, Android, macOS, iOS and others. Consequently, Vulkan also runs on a variety of devices, such as PCs, consoles, smartphones and embedded platforms.

More information can be found at Techcrunch.

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know-how
What is Vulkan?
Vulkan is not only a planet in the Star Trek universe, but also a multimedia API. Who stands behind it and what can Vulkan do?