NEW: spo-book KUMO IV - High-End Mini-PC with nVidia GTX 1060

At the ISE 2017 in Amsterdam, spo-comm has already presented its new high-end Mini-PC, the spo-book KUMO IV, and demonstrated its VR capability live. The dedicated nVidia graphics card, the compact enclosure and the barely audible fans were immediately of interest and showed that the market is ripe for an industrial PC of the extra class.

Industrial PC for Virtual Reality and Digital Signage

Like its predecessors, the spo-book KUMO IV is attractive due to its innovative and unique combination of a robust, compact metal housing and an extremely powerful, high-end graphics card. The latter is from nVidia's current Pascal generation, goes by the name GTX 1060 and is equipped with 6 GB DDR5 video RAM. An Intel Core i5-6400T Desktop CPU (Skylake) with four cores and a frequency of 2.2 (max. 2.8) gigahertz also delivers impressive performance. Whether it is high-resolution digital signage applications or sophisticated virtual reality solutions – the spo-book KUMO IV is capable of (almost) everything.

Four-fold 4K@60Hz

Thanks to 2-fold DisplayPort 1.3 and 2-fold HDMI 2.0b, the Mini-PC is able to simultaneously display 4K content with a picture frequency of 60 hertz on four screens. And if 4K is not enough, the spo-book KUMO IV even displays 8K@60Hz, a resolution of a fabulous 7680 x 4320 pixels. It is supported by up to 32 GB DDR 4 RAM. This exceptional performance is housed in a compact case with the dimensions 200 x 205 x 80 mm. From the end of march the Mini-PC will be available in the desired configuration.

##Order a spo-book KUMO IV or request a test sample

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9 Dec 2016 Array ( [id] => 228 [title] => What’s new? VR for industry and special features of vehicle PCs [authorId] => [active] => 1 [shortDescription] => At the end of the year we are talking about a topic that is on everyone’s lips: Virtual reality, which is also important for industry 4.0. Furthermore we look at two special features of our vehicle PCs. [description] =>

Virtual Reality: Also for industry 4.0

For applications in the industrial environment, applications from the areas of virtual reality (VR) and augmented reality (AR) are increasingly being developed. In industry 4.0 numerous applications are possible: In addition to the training of employees, customers and business partners (e.g. flight simulators, operating rooms, but also hard-to-reach places such as power plants), VR is also interesting for design, development and presentation. In virtual reality, products, assemblies, systems and processes can be simulated and are interactively accessible. Currently, however, there is still a lack of decent hardware, since VR applications place high demands on the processor and graphics performance of a Mini-PC.

Integrated battery: More reliability

The vehicle PCs of the MOVE series from spo-comm can all be ordered with an optional battery pack. If, for instance, the power fails or the ignition in the car unexpectedly breaks down, the PC runs operated by battery and shuts down automatically, if it doesn’t get power again. Among other things, this is interesting in the measurement technology, as data can still be saved. In addition, a hard shutdown isn’t good for PCs, since the operating system can be damaged sooner or later.

Not just for border crossers: Two mobile networks

Our new models of the MOVE series each have two SIM card slots and therefore it is possible to rely on two mobile networks (3G or 4G). The advantages are obvious: On the one hand two simultaneous connections can be established, which increases the speed of data transfer. On the other hand, by using two different networks, a larger coverage can be achieved, in order not to suddenly get into a dead zone during transport. This is also interesting for vehicles traveling in the border area. Here it is possible to use the appropriate network for each country.

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know-how
What’s new? VR for industry and special features of vehicle PCs
At the end of the year we are talking about a topic that is on everyone’s lips: Virtual reality, which is also important for industry 4.0. Furthermore we look at two special features of our vehicle PCs.
17 Feb 2017 Array ( [id] => 238 [title] => What is the difference between Full HD, UHD and 4K? [authorId] => [active] => 1 [shortDescription] => While talking about digital signage players, the terms Full HD, UHD and 4K are often of interest. In this article we explain which resolutions those different terms describe and what 4K@60Hz actually means. [description] =>

Terms like full HD and 4K refer to the image resolution. The resolution is indicated by the number of pixels, either as the total number or with the number of pixel columns (width) and the number of pixel rows (height), for instance 1920 x 1080 pixel. The advantage of the second variant is that you can directly see the aspect ratio.

Another format is the so called HDTV standard where the number of rows and the process of image buildup are mentioned. The former is the vertical image resolution in pixels, the latter is specified in “p” or “i”. This results for example in the term 1080p. “P” stands for progressive and means that all the lines of a frame are drawn in sequence, while “i” is the abbreviation for “interlaced” which means that an image is formed from two different half images. First the odd and then the even rows are constructed. This form, however, is declining since for instance UHD-TV only provides the recording and playback of progressive images.

But let us now come to the different resolutions:

SD: The old standard

Let’s start small: The term SD (standard definition) or SDTV (standard definition television) describes an image resolution of 720 x 576 pixels which corresponds to a 16 : 9 aspect ratio. This resolution was already used for analog TV reception and can still be found on DVDs.

Full HD

Full HD is the abbreviation for Full High Definition. It describes a resolution of 1920 x 1080 pixels (a total of 2.073.600 pixels). The aspect ratio is also 4 : 3. The term describes the ability to output (via TV, PCs, flat screens, DVD player etc.) or record (via video cameras etc.) full HD resolution.

In addition to full HD, there is also HD ready which means a lower resolution of 1280 x 720 pixels. This is, for instance, the resolution that is broadcasted by German public TV broadcasters (such as ARD and ZDF) and then reproduced on HD capable TVs.

UHD and 4K

Let us now talk about what is currently on everyone’s lips: 4K. Despite the growing market for 4K television there is still only a small amount of content for the private sector so far. In contrast, UHD and 4K are already a big talking point in professional digital signage.

UHD stands for Ultra High Definition and describes a resolution of 3840 x 2160 pixels. This is exactly for times full HD resolution. The pixel rows are doubled from 1080 to 2160 and the columns from 1920 to 3840, whereby the total number of pixels is quadrupled to approximately 8 million. The aspect ratio is still 16 : 9.

The term 4K originates from the digital cinema and actually describes a resolution of 4096 x 2160 pixels (that’s why it is sometimes called 4K2K). The aspect ratio of 4K is 17 : 9. Normally a ratio of 21 : 9 is used, which is achieved by cutting of pixels.

However it has been accepted that the terms 4K and UHD are used synonymously, so that 4K usually describes the resolution 3840 x 2160 pixels.

A glimpse into the future: 8K

If 4K does not seem sharp enough already it gets even sharper: 8K describes a fabulous resolution of 7680 x 4320 pixels. In terms of length and width there is the fourfold number of pixels of full HD, which is twice the number compared to UHD. The aspect ratio is again 16 : 9. In Japan, where the television stations NHK was one of the first to experiment with this format, 8K is also called Super Hi-Vision. In fact, 8K is, however, a pie in the sky. TVs with this resolution are not only relatively large but also quite expensive – the prices are still in the six-digit range. In addition there is hardly any content in 8K-format out yet.

Hertz or frames per second

So far we have only talked about the image resolution. But within the digital signage sector, the video resolution is also of interest. The video resolution is composed of image resolution and frame rate (also called picture frequency). The frame rate is usually expressed in hertz (Hz). It describes the number of frames that can be rendered in one second. For instance, with a picture frequency of 24 Hz, 24 frames per second are written onto a monitor or projected onto a cinema screen. That’s why instead of hertz the term fps (frames per second) is often used as well.

While talking about 4K, one often distinguishes whether the resolution can be displayed at 60 or only at 30 Hz frame rate. This is on the one hand dependent on the chipset of the PC, on the other hand the connectors are also critical. Since for a 4K@60Hz setup the interfaces DisplayPort 1.2 or HDMI 2.0 are absolutely necessary.

4K@60Hz at spo-comm

In the range of spo-comm there are also Mini-PCs, which can output a video resolution of 4K@60Hz. This includes our ultra-compact spo-book CORE, the digital signage players spo-book TURO Q87 and spo-book ELIX H81 as well as our brand new spo-book KUMO IV, which can display even four times 4K@60Hz or alternatively 8K@60Hz once. The spo-book EXPANDED Q170 and the spo-book NINETEEN Q170, when equipped with a corresponding graphics card, are also 4K-capable.

##Explore 4K Mini-PCs from spo-comm!

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know-how
What is the difference between Full HD, UHD and 4K?
While talking about digital signage players, the terms Full HD, UHD and 4K are often of interest. In this article we explain which resolutions those different terms describe and what 4K@60Hz actually means.
22 Feb 2017 Array ( [id] => 242 [title] => spo-comm at the ISE 2017 – We say thank you! [authorId] => [active] => 1 [shortDescription] => spo-comm probably just experienced the most successful ISE, ever. Hundreds of new contacts were made, our catalogs and spo-comm bags went away like hot cakes, the virtual reality glasses were constantly used and our team was involved in a lot of constructive conversations. [description] =>

A successful week

After an exciting week the headquarter of spo-comm welcomed a visibly satisfied exhibition team. Our team on site, CEO Michael Sporrer, CMO Bernd Moosmüller and the two sales manager Martin Wiesneth and Simon Pangerl, as well as the rest of spo-comm, would like to say “thank you” for the many new contacts, our customers who visited us at our booth, for a lot of interesting discussions and the input we’ve got at the ISE 2017. “The ISE 2017 was for us one of the most exciting trade fair appearances ever. We are looking forward to a lot of new projects and a successful year together with our customers and partners”, says CEO Michael Sporrer.

The highlight: Our new spo-book KUMO IV

One eyecatcher of this year’s booth was our new spo-book KUMO IV which had the opportunity to demonstrate its performance (Intel Core i5 6400T, paired with an nVidia GTX 1060, clenched on 20x20.5 cm) through virtual reality glasses. Connected to two 4K@60Hz monitors and to the virtual reality glasses, the so called HTC VIVE, our visitors had the chance to dive into a virtual reality and convince themselves of the performance of our spo-book KUMO IV.

The winner of our raffle

Our visitors also had the chance to win our pocket-sized digital signage player, the spo-book CORE. A big thank you goes to our countless participants. Congratulations to the winner HUMMEL Systemhaus.

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company
spo-comm at the ISE 2017 – We say thank you!
spo-comm probably just experienced the most successful ISE, ever. Hundreds of new contacts were made, our catalogs and spo-comm bags went away like hot cakes, the virtual reality glasses were constantly used and our team was involved in a lot of constructive conversations.